Museum as Play: Iteration, Interactivity, and the Human Experience

In dh+lib, Digital Scholarship Librarian Thomas Padilla has a vivid conversation about career paths and museums of the future with Sebastian Chan, expert for digital and emerging media. Museums, as they show, can be much more than just watch-and-learn; for them, museum means interactivity and experience.

Seb: Starting out in public radio during my final year at high school, I’ve been part of a DJ/live/FX duo for over 20 years that was all about introducing dance floors to new music – as well as creating physical events and environments in which people open up to new sonic and sensory experiences. Perhaps subconsciously I’ve treated museum collections like obscure records and sample sources – and the purpose of my work in the last 15 years or so has been about liberating and making those not just accessible, but enticing and useful to the public.

Read more here.

Source: Thomas Padilla and Sebastian Chen, “Museum as Play: Iteration, Interactivity, and the Human Experience.” dh+lib 16 December 2015.

Sebastian Chan is Chief Experience Officer at the Australian Centre for the Moving Image. Previously he held positions as Director of Digital & Emerging Media at the Cooper Hewitt Smithsonian Design Museum and Head of Digital, Social and Emerging Technologies at the Powerhouse Museum. His work spans consideration of digital and physical spaces and has been recognized by organizations including but not limited to Fast Company, Core77, American Alliance of Museums, and Museums and the Web.

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